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Environment Art

For my MFA, I primarily focused on the development of environment art for games. Below you'll find a few of my projects that were either done at SCAD or on my free time.

Potion Bottles

Low Poly Forest 

Isometric / Low Poly Throne Room

The Doughnut

I'm sure most, if not all, are pretty familiar with this tutorial. I was learning Blender, then needed a refresher, so we have doughnuts!

The Old Well

The Tavern

Super Mario World 1-1

Projects

Silverstone Castle

The Grand Staircase & Throne Room

Wizard's Station

This project was meant to be a fusion of a Wizard's Tower and a Space Station.
Modeled and rendered in Maya / mentalray.

City on Jupiter

Ancient Maze
This is actually one of my first projects in UDK, dated about 2010. its using all Unreal assets. An experiment piece to familiarize myself with Unreal and what it could do.

Abandoned Complex
This piece was done in Unreal, with Unreal assets. The focus was on the level design and working with Kismet. I created three different possible routes through the level, thus three different videos.

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